Killing Floor 3 will let you shred … Following Immortals of Aveum not really doing a thing, some of its former de… Until Dawn system requiremen… Wild Bastards has got killer style and ideas, but feel… Payday 3 is finally bringing back…

Killing Floor 3 will let you shred down Zeds with over 120 weapon mods


Dropping into Killing Floor 3 brings back the muscle memory of pulverizing Zeds within seconds. This time, though, there’s a massive kick in my arsenal thanks to the game’s mammoth-sized library of weapon mods. Over the course of my brief hands-on preview at Gamescom, creative director William Munk sits me down to face off against a few waves of undead menaces, barely scratching the surface of the game’s arsenal of gnarly weapons.

Killing Floor 3 will let you shred down Zeds with over 120 weapon mods

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Following Immortals of Aveum not really doing a thing, some of its former devs sign on with new studio from Rockstar legend Dan Houser’s Absurd Ventures


Absurd Ventures, the company formed by longtime Rockstar mainstay Dan Houser a few years ago, has announced that it’s formed a fresh studio under its umbrella. The studio, called Absurd Marin, comes with a starting staff of several former developers of Ascendant Studios’ ill-fated Immortals of Aveum.
Yep, that’s the Immortals of Aveum that came out last year amid a whole barrage of other interesting things, and, for the million reasons unfortunate things like this can happen, didn’t deliver the sales the fairly lofty budget the execs had pencilled in for it led them to expect. This was followed by some layoffs at Ascendant, which obviously no one with sense, no matter how they felt about the game itself, wanted to see.
Now, Immortals’ director and Ascendant co-founder Bret Robbins will be leading Absurd Marin (thanks, GamesIndustry.biz), which is made up of “about 20 developers from the core team behind Immortals of Aveum” as of writing, and will be working on a “story-driven adventure game”.

Until Dawn system requirements are surprisingly detailed


The Until Dawn system requirements have been released just a few weeks out from its impending launch on PC. The revamped game will also be getting a fresh PS5 release, but it’s the specificity of the PC storage requirements that offer something I only recall seeing once before.
Most system requirements will list what you need to get the game running at the minimum and recommended performance levels. For Until Dawn, we have four total tiers ranging from the expected minimum all the way up to ultra. It’s in the higher tiers where a specific SSD technology is suggested, something far removed from just recommending the best graphics card and leaving it at that.

Until Dawn system requirements are surprisingly detailed

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Wild Bastards has got killer style and ideas, but feels like a scattered shotgun blast instead of a bullseye


Blue Manchu’s ””Void Bastards, published back in the day by ””Humble Games, was a ‘strategy-shooter’ roguelike I enjoyed enough to grab twice, one DRM-free and another on Steam. More than five years later after its launch, ””Wild Bastards is taking things in a new direction I haven’t been vibing with.
I was really excited to jump into this one. It looked remarkably stylish and breezy, the sort of perfect indie release for the pre-autumn AAA madness period. Unfortunately, my first few hours with it have been middling, and I was wondering whether I wasn’t in the right headspace for it, yet ””some reviews are echoing many of my feelings.
From the get-go, it becomes abundantly clear Wild Bastards is a huge love letter to westerns. “Of course, it basically says so on the cover!” Well, yeah, but you might have the looks and lack the right voice. That ain’t an issue here, as Blue Manchu has nailed the banter between characters (as annoying as it can often be) and the atmosphere of a sci-fi setting that borrows all of its skeleton from cowboy and bandits movies. There’s even a team of 13 legendary outlaws and enough cliches to stop a train. It wears its influences proudly on its sleeve.

Payday 3 is finally bringing back one of the best parts of Payday 2


Earlier this week, Payday 3 received yet another shake-up, its director stepping away from his role so two new members of the team could take his place overseeing the direction the game will take going into its second year since launch. While we didn’t expect major changes to be revealed so soon, this transition is already leading to positive results. Just now, we’ve learned that the co-op game looking back to systems from Payday: The Heist and Payday 2 for inspiration in a new armor-centered update.

Payday 3 is finally bringing back one of the best parts of Payday 2

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